Monday, April 2, 2012
Monday, February 27, 2012
Monday, February 13, 2012
Monday, February 6, 2012
Environment Prop Texturing: Step 2
Review: Importing Objects into Unity from Maya
This tutorial covers how to properly import assets into Unity from Maya, as well as how to create a Unity Prefab to scale imported files from Maya and create a sized ready asset
3D Texture Specularity: what is it & how to make a good spec map
This Tutorial covers how to create a specular map from your layered photoshop color file and import that spec into Unity on your texture file.
3D Texture Normal Map: What is a normal map and how to make a normal map
This tutorial covers what a normal map is and how to create one in Photoshop using Normal Mappr on a Mac. It also explains how to plug in a normal map in Unity 3D.
PC Normal Mapping Program (Nividia):
http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
MAC Normal Mapping Program (Normal Mappr):
http://arstechnica.com/civis/viewtopic.php?f=19&t=200724&start=40
This tutorial covers how to properly import assets into Unity from Maya, as well as how to create a Unity Prefab to scale imported files from Maya and create a sized ready asset
3D Texture Specularity: what is it & how to make a good spec map
This Tutorial covers how to create a specular map from your layered photoshop color file and import that spec into Unity on your texture file.
3D Texture Normal Map: What is a normal map and how to make a normal map
This tutorial covers what a normal map is and how to create one in Photoshop using Normal Mappr on a Mac. It also explains how to plug in a normal map in Unity 3D.
PC Normal Mapping Program (Nividia):
http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
MAC Normal Mapping Program (Normal Mappr):
http://arstechnica.com/civis/viewtopic.php?f=19&t=200724&start=40
Monday, January 30, 2012
Environment Prop Texturing
Creating a tiling old wood texture in Photoshop
This tutorial covers how to create an old wood texture for a 3D environment prop, a student desk.
Using Tiling textures on environment props
This tutorial demonstrates how to leverage tiling textures to create a crowd of assets unique by simply modifying the UVs
Wednesday, January 25, 2012
Low Poly Modeling Tips
Series of videos covering some tips for low poly modeling.
Cylinder tips and soft edges
Improving curves on hard surface objects
Crashing Geometery & Deleting hidden faces
Cylinder tips and soft edges
Improving curves on hard surface objects
Crashing Geometery & Deleting hidden faces
Monday, January 16, 2012
Envrionment Blocking
This video covers the first stage to blocking an environment. Tips: use a grid for your foundation and floor plan, make sure the units are 1x1 (one foot on the floor plan equals one unit in Maya); separate the walls from the floor to optimize polygons.
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