Monday, February 27, 2012

Unity 3D: Texturing Overlay Detail Textures(Version 1 of 2)
detail/diffuse texture



Unity 3D: Texturing Overlay Detail Textures(Version 1 of 2)
semi-transparent plane

Monday, February 6, 2012

Environment Prop Texturing: Step 2

Review: Importing Objects into Unity from Maya
This tutorial covers how to properly import assets into Unity from Maya, as well as how to create a Unity Prefab to scale imported files from Maya and create a sized ready asset

3D Texture Specularity: what is it & how to make a good spec map

This Tutorial covers how to create a specular map from your layered photoshop color file and import that spec into Unity on your texture file.

3D Texture Normal Map: What is a normal map and how to make a normal map


This tutorial covers what a normal map is and how to create one in Photoshop using Normal Mappr on a Mac. It also explains how to plug in a normal map in Unity 3D.

PC Normal Mapping Program (Nividia):
http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

MAC Normal Mapping Program (Normal Mappr):
http://arstechnica.com/civis/viewtopic.php?f=19&t=200724&start=40

Monday, January 30, 2012

Environment Prop Texturing

Creating a tiling old wood texture in Photoshop


This tutorial covers how to create an old wood texture for a 3D environment prop, a student desk.



Using Tiling textures on environment props


This tutorial demonstrates how to leverage tiling textures to create a crowd of assets unique by simply modifying the UVs

Wednesday, January 25, 2012

Low Poly Modeling Tips

Series of videos covering some tips for low poly modeling.

Cylinder tips and soft edges


Improving curves on hard surface objects


Crashing Geometery & Deleting hidden faces

Monday, January 16, 2012

Envrionment Blocking

This video covers the first stage to blocking an environment. Tips: use a grid for your foundation and floor plan, make sure the units are 1x1 (one foot on the floor plan equals one unit in Maya); separate the walls from the floor to optimize polygons.