Tuesday, September 27, 2011

Exercises7 : Unwrapping (Exercise 8: model your own coat)

Exercise 7: Unwrapping a Jacket

Download Coat File

First, download and install the RoadKill melscript file, by following the instructions on the website below:

http://www.pullin-shapes.co.uk/page8.htm

Once you have the script properly installed, follow this tutorial to proper unwrap the coat:

http://vimeo.com/8707453

Exercise 8: Model your own Jacket

Demonstration on speed modeling a jacket

Monday, September 19, 2011

Modeling a Character: Detailing Clothes




Modeling Character - Detailing Clothes (Part 1 of 3)

This video covers separating clothing parts and giving them a texture to help visually start to separate the characters clothes and elements.





Modeling Character - Detailing Clothes (Part 2 of 3)


This section explains why it is necessary to delete geometry that is hidden underneath other elements to prevent crashing geometry later on. It also covers reattaching clothing pieces.




Modeling Character - Detailing Clothes (Part 3 of 3)

This video covers a quick technique to fix the armpit of your character if you have too many intersecting edges around the armpit.

Thursday, September 15, 2011

Modeling Tips for Detailing a Shoe






Modeling a Shoe (Part 1 of 4)

This video cover the initial blocking stages for modeling a shoe, basic techniques for getting the major shape and balancing the geo.




Modeling a Shoe (Part 2 of 4)
This video gets into detailing the base of the shoe as well as cutting out the tongue of the shoe and separating that geometery.




Modeling a Shoe (Part 3 of 4)
This video explores cutting holes into the shoe geometry for the shoe laces to come out of without adding more geometry to the entire mesh




Modeling a Shoe (Part 4 of 4)
This video covers using curves to extrude the shoe laces.

Tuesday, September 13, 2011

Exercises: 5 & 6 Modeling

Excercise 05 is required, exercise 6 is worth an additional 4 points DUE. Tues. Sept. 20th

Exercise 05: Modeling a Shoe


There are a lot of functions of 3D, one huge market is advertising. There are a lot of design companies that are used as outsourcing agencies for companies in the advertising industry, as well as directly outsourced from large companies. So, an important ability is to model products. For this assignment, you must choose a shoe and model it to the reference. A great place to pick up reference is Zappos.com
Find your shoe of choice and piece together a reference sheet to model off. Make sure to take your time, this will be used later in a texturing assignment.



Exercise 06: Model a Human Foot

Using the techniques learned from modeling a hand, branch off and practice modeling a foot. The foot has a bit of a more complicated form, there are a lot of subtle arcs and movements, so be sure to use more reference than just the side and top views.


Modeling a Character: Blocking Out a Hand




Over the years I've learned many different ways to model a hand, depending on what your end goal is for the character. Here is a simplified cartoon style hand modeling technique. Just follow the steps if you are having trouble getting a good solid 4 fingered hand.


Blocking Out a Cartoon Hand 1 of 3




Blocking Out a Cartoon Hand 2 of 3



Blocking Out a Cartoon Hand 3 of 3

Thursday, September 8, 2011

Modeling a Character: Face Tips

These videos are designed as tips for work flow when you're modeling out a face. I've modeled in Modo because it is faster for me to demonstrate than in Maya. If you have any questions or are not able to follow, let me know I can assemble a video in maya (it will just take a bit longer so you'll have to suffer through listening to me talk longer).


Blocking out a basic face (part 1 of 2)

10 minutes long



Blocking out a basic face (part 2 of 2)

8 minutes long



Blocking out a cartoon face

13 minutes long

Tuesday, September 6, 2011

Exercises: 3 & 4 Modeling

Choose at least one of the two assignments (each is worth 4 points) DUE. Tues. Sept. 13th

Exercise 03: Modeling an Ear


The human ear is a complex organic form, it is important to understand how to create so many different interacting forms in a constricted area. Follow this tutorial, even if in the future you use different methods, creating these forms helps you to visual edge flow.

Follow tutorial



Exercise 04: Modeling a Hand

The human hand and the face are two of the most complicated modeling challenges. The both require good edge flow for proper deformation. Below is a tutorial if you need step by step help through the process. There is also a "work flow" video which is worth watching even if you don't choose this assignment, it displays a good process of getting a model from basic shapes blocked out to defining a more complex form.

Follow Tutorial

Workflow Demonstration

Monday, September 5, 2011

Modeling a Character: Blocking Out



For Thursday, bring in your image reference and block out your character. Don't worry about detailing any parts too much, just get all the major shapes created and proportional to being the detailing on Thursday. Don't go too high poly, but use enough to get the form you want. I haven't blocked out the glasses because I want to detail the face first. I also have not created the coat because that will be created off the body in a later stage. Do get most of the elements attached to the main form completed.




Part 1





Part 2




Part 3





Part 4




Saturday, September 3, 2011

Creating a Character Sheet from Reference

This video covers how I create a quick character sheet for Maya, keep in mind that this is just a rough way to block out the character to get a good starting point. It helps to get your proportions at a good starting point for when you start to detail the model.