Tuesday, October 25, 2011

Modeling a Character: Zombify


Painting Zombie Textures (Part 1 of 2)




Painting Zombie Textures (Part 2 of 2)

Thursday, October 20, 2011

Exercises 9: Texturing an old van (part 3)

Adding Rust to the texture





Adding Graffitti






Adding Transparency Map





Adding Bullet Holes



Thursday, October 13, 2011

Exercises 9: Texturing an old van (part 1)

DUE THURSDAY OCT. 20

DOWNLOAD VAN FILE

Old Van - Getting UVs into Photoshop



Old Van - Blocking out Basic Shapes



Old Van - Blocking out details

http://www.youtube.com/watch?v=9MCOWSVvVvc&feature=autoplay&list=PLEE4B70BC5ED97F94&lf=autoplay&playnext=2


Setting up Camera, Lights, Rig

Texturing a Character: Baking Ambient Occlusion & Setting Base Colors

Baking Ambient Occlusion
This Video demonstrates how to Bake an Ambient Occlusion map effect into a texture image.



Exporting UVs to Photoshop and Applying Base colors
This video covers how to export the UV image to Photoshop and then shows how to create the base colors using the occlusion map from Maya.

Thursday, October 6, 2011

‪Unwrapping in Maya - 1 of 3‬




‪Unwrapping in Maya - 2 of 3‬





Unwrapping in Maya - 3 of 3‬

Monday, October 3, 2011

Exercises 7 & 8: Extended

Here is a video I've made demonstrating how to unwrap the jacket using JUST Maya's tool set. So, excercises 7 & 8 will again be worth 8 points each and due NEXT Tuesday Oct. 11th