Thursday, December 8, 2011

Rendering Tips for Final Project Delivery

Final Project Example:
DUE DEC. 15th
Email a link to your final render on youtube, your maya file and your texture files before the end of day on the 15th for your final grade!




Rendering Part 1 of 2:


Rendering Part 2 of 2:

Tuesday, November 29, 2011

Animatiing Zombie Walk Cycle

Playblast Due Tuesday Dec. 5

GOOD READING this will help you understand a walk cycle

Example Playblast:


Zombie Walk Cycle Tutorial: Part 1 of 3



Zombie Walk Cycle Tutorial: Part 2 of 3


Zombie Walk Cycle Tutorial: Part 3 of 3

Tuesday, November 15, 2011

Rigging a Character: Setting Up Controlers




Rigging a Character: Setting Up Controlers (part 1 of 2)‬




Rigging a Character: Setting Up Controlers (part 2 of 2)‬

Tuesday, November 8, 2011

Rigging a Character: Skinnning Character

Skinning will be due next Tuesday Nov. 15th



Maya Rigging - Skin Weighting (part 1 of 4)




Maya Rigging - Skin Weighting (part 2 of 4)




Maya Rigging - Skin Weighting (part 3 of 4)




Maya Rigging - Skin Weighting (part 4 of 4)

Some important tool tips


Tuesday, November 1, 2011

Rigging a Character: Creating Joints

This part of the rigging process is due Thursday Nov. 3

‪Rigging - Creating Joints (part 1 of 2)‬






Rigging - Creating Joints (part 2 of 2)‬

Rigging a Character: Creating Joints

‪Rigging - Creating Joints (part 1 of 2)‬





Rigging - Creating Joints (part 2 of 2)‬

Tuesday, October 25, 2011

Modeling a Character: Zombify


Painting Zombie Textures (Part 1 of 2)




Painting Zombie Textures (Part 2 of 2)

Thursday, October 20, 2011

Exercises 9: Texturing an old van (part 3)

Adding Rust to the texture





Adding Graffitti






Adding Transparency Map





Adding Bullet Holes



Thursday, October 13, 2011

Exercises 9: Texturing an old van (part 1)

DUE THURSDAY OCT. 20

DOWNLOAD VAN FILE

Old Van - Getting UVs into Photoshop



Old Van - Blocking out Basic Shapes



Old Van - Blocking out details

http://www.youtube.com/watch?v=9MCOWSVvVvc&feature=autoplay&list=PLEE4B70BC5ED97F94&lf=autoplay&playnext=2


Setting up Camera, Lights, Rig

Texturing a Character: Baking Ambient Occlusion & Setting Base Colors

Baking Ambient Occlusion
This Video demonstrates how to Bake an Ambient Occlusion map effect into a texture image.



Exporting UVs to Photoshop and Applying Base colors
This video covers how to export the UV image to Photoshop and then shows how to create the base colors using the occlusion map from Maya.

Thursday, October 6, 2011

‪Unwrapping in Maya - 1 of 3‬




‪Unwrapping in Maya - 2 of 3‬





Unwrapping in Maya - 3 of 3‬

Monday, October 3, 2011

Exercises 7 & 8: Extended

Here is a video I've made demonstrating how to unwrap the jacket using JUST Maya's tool set. So, excercises 7 & 8 will again be worth 8 points each and due NEXT Tuesday Oct. 11th

Tuesday, September 27, 2011

Exercises7 : Unwrapping (Exercise 8: model your own coat)

Exercise 7: Unwrapping a Jacket

Download Coat File

First, download and install the RoadKill melscript file, by following the instructions on the website below:

http://www.pullin-shapes.co.uk/page8.htm

Once you have the script properly installed, follow this tutorial to proper unwrap the coat:

http://vimeo.com/8707453

Exercise 8: Model your own Jacket

Demonstration on speed modeling a jacket

Monday, September 19, 2011

Modeling a Character: Detailing Clothes




Modeling Character - Detailing Clothes (Part 1 of 3)

This video covers separating clothing parts and giving them a texture to help visually start to separate the characters clothes and elements.





Modeling Character - Detailing Clothes (Part 2 of 3)


This section explains why it is necessary to delete geometry that is hidden underneath other elements to prevent crashing geometry later on. It also covers reattaching clothing pieces.




Modeling Character - Detailing Clothes (Part 3 of 3)

This video covers a quick technique to fix the armpit of your character if you have too many intersecting edges around the armpit.

Thursday, September 15, 2011

Modeling Tips for Detailing a Shoe






Modeling a Shoe (Part 1 of 4)

This video cover the initial blocking stages for modeling a shoe, basic techniques for getting the major shape and balancing the geo.




Modeling a Shoe (Part 2 of 4)
This video gets into detailing the base of the shoe as well as cutting out the tongue of the shoe and separating that geometery.




Modeling a Shoe (Part 3 of 4)
This video explores cutting holes into the shoe geometry for the shoe laces to come out of without adding more geometry to the entire mesh




Modeling a Shoe (Part 4 of 4)
This video covers using curves to extrude the shoe laces.

Tuesday, September 13, 2011

Exercises: 5 & 6 Modeling

Excercise 05 is required, exercise 6 is worth an additional 4 points DUE. Tues. Sept. 20th

Exercise 05: Modeling a Shoe


There are a lot of functions of 3D, one huge market is advertising. There are a lot of design companies that are used as outsourcing agencies for companies in the advertising industry, as well as directly outsourced from large companies. So, an important ability is to model products. For this assignment, you must choose a shoe and model it to the reference. A great place to pick up reference is Zappos.com
Find your shoe of choice and piece together a reference sheet to model off. Make sure to take your time, this will be used later in a texturing assignment.



Exercise 06: Model a Human Foot

Using the techniques learned from modeling a hand, branch off and practice modeling a foot. The foot has a bit of a more complicated form, there are a lot of subtle arcs and movements, so be sure to use more reference than just the side and top views.


Modeling a Character: Blocking Out a Hand




Over the years I've learned many different ways to model a hand, depending on what your end goal is for the character. Here is a simplified cartoon style hand modeling technique. Just follow the steps if you are having trouble getting a good solid 4 fingered hand.


Blocking Out a Cartoon Hand 1 of 3




Blocking Out a Cartoon Hand 2 of 3



Blocking Out a Cartoon Hand 3 of 3

Thursday, September 8, 2011

Modeling a Character: Face Tips

These videos are designed as tips for work flow when you're modeling out a face. I've modeled in Modo because it is faster for me to demonstrate than in Maya. If you have any questions or are not able to follow, let me know I can assemble a video in maya (it will just take a bit longer so you'll have to suffer through listening to me talk longer).


Blocking out a basic face (part 1 of 2)

10 minutes long



Blocking out a basic face (part 2 of 2)

8 minutes long



Blocking out a cartoon face

13 minutes long

Tuesday, September 6, 2011

Exercises: 3 & 4 Modeling

Choose at least one of the two assignments (each is worth 4 points) DUE. Tues. Sept. 13th

Exercise 03: Modeling an Ear


The human ear is a complex organic form, it is important to understand how to create so many different interacting forms in a constricted area. Follow this tutorial, even if in the future you use different methods, creating these forms helps you to visual edge flow.

Follow tutorial



Exercise 04: Modeling a Hand

The human hand and the face are two of the most complicated modeling challenges. The both require good edge flow for proper deformation. Below is a tutorial if you need step by step help through the process. There is also a "work flow" video which is worth watching even if you don't choose this assignment, it displays a good process of getting a model from basic shapes blocked out to defining a more complex form.

Follow Tutorial

Workflow Demonstration

Monday, September 5, 2011

Modeling a Character: Blocking Out



For Thursday, bring in your image reference and block out your character. Don't worry about detailing any parts too much, just get all the major shapes created and proportional to being the detailing on Thursday. Don't go too high poly, but use enough to get the form you want. I haven't blocked out the glasses because I want to detail the face first. I also have not created the coat because that will be created off the body in a later stage. Do get most of the elements attached to the main form completed.




Part 1





Part 2




Part 3





Part 4




Saturday, September 3, 2011

Creating a Character Sheet from Reference

This video covers how I create a quick character sheet for Maya, keep in mind that this is just a rough way to block out the character to get a good starting point. It helps to get your proportions at a good starting point for when you start to detail the model.

Monday, August 29, 2011

Exercises: 1 & 2 Modeling

There are two major descriptors for objects when modeling. Hard surface and organic. A hard surface object is one that is primarily geometric in shape and also maintains it's form, primarily man made objects. (example: TV, table, phone, ect.). Organic objects are more natural and are less geometric. These objects deform organically as well (example: animals, plants, clothing, ect.)

You can choose to model the examples below, or choose your own objects that would be found in an office. These objects do not have to be textured and will be due next Tuesday (Sept. 26)
. Each exercise is worth up to 5 points toward your final grade (reference syllabus for grade breakdown).

At any time of the week feel free to email me with your problem and working file and I will try to assist with any issues that come up:

Exercise 01: Model a Hard Surface Office Object
example: Stapler

reference








Exercise 02: Model an Organic Office Object
example: Office Plant

reference:



Monday, August 22, 2011

Class Introduction

Intro Video


To prepare for class, I need everyone to first make sure they have Skype installed on their computers with an account created. Follow these simple video instructions to create an account and install on your computer:



you will also need a blogger and youtube account. The Blog will be the platform that you will turn your assignments in on. You must start a new blog for this class, entitled yourfullname.blogspot.com. Follow the instructions in this video:



Youtube will be the method we will use to upload videos for this class (which in turn you will embed to your blog). If you have a youtube account already created you would like to use, feel free, however it might help to create a new account to seperate your personal account from you school account. If you don't know how to setup a youtube account, follow these instructions:



Lastly, once you've finished, email me your Skype ID and Blog web address, to the following email before class next Tuesday:

artist@plaidklaus.com

I look forward to talking with all of you guys on Tuesday.