Final Project Example:
DUE DEC. 15th
Email a link to your final render on youtube, your maya file and your texture files before the end of day on the 15th for your final grade!
Rendering Part 1 of 2:
Rendering Part 2 of 2:
Thursday, December 8, 2011
Wednesday, December 7, 2011
Tuesday, November 29, 2011
Animatiing Zombie Walk Cycle
Playblast Due Tuesday Dec. 5
GOOD READING this will help you understand a walk cycle
Example Playblast:
Zombie Walk Cycle Tutorial: Part 1 of 3
Zombie Walk Cycle Tutorial: Part 2 of 3
Zombie Walk Cycle Tutorial: Part 3 of 3
GOOD READING this will help you understand a walk cycle
Example Playblast:
Zombie Walk Cycle Tutorial: Part 1 of 3
Zombie Walk Cycle Tutorial: Part 2 of 3
Zombie Walk Cycle Tutorial: Part 3 of 3
Tuesday, November 15, 2011
Rigging a Character: Setting Up Controlers
Tuesday, November 8, 2011
Rigging a Character: Skinnning Character
Maya Rigging - Skin Weighting (part 2 of 4)
Maya Rigging - Skin Weighting (part 3 of 4)
Maya Rigging - Skin Weighting (part 4 of 4)
Some important tool tips
Tuesday, November 1, 2011
Rigging a Character: Creating Joints
This part of the rigging process is due Thursday Nov. 3
Rigging - Creating Joints (part 1 of 2)
Rigging - Creating Joints (part 2 of 2)
Rigging - Creating Joints (part 1 of 2)
Rigging - Creating Joints (part 2 of 2)
Rigging a Character: Creating Joints
Rigging - Creating Joints (part 1 of 2)
Rigging - Creating Joints (part 2 of 2)
Rigging - Creating Joints (part 2 of 2)
Tuesday, October 25, 2011
Thursday, October 20, 2011
Exercises 9: Texturing an old van (part 3)
Adding Rust to the texture
Adding Graffitti
Adding Transparency Map
Adding Bullet Holes
Adding Graffitti
Adding Transparency Map
Adding Bullet Holes
Tuesday, October 18, 2011
Thursday, October 13, 2011
Exercises 9: Texturing an old van (part 1)
DUE THURSDAY OCT. 20
DOWNLOAD VAN FILE
Old Van - Getting UVs into Photoshop
Old Van - Blocking out Basic Shapes
Old Van - Blocking out details
http://www.youtube.com/watch?v=9MCOWSVvVvc&feature=autoplay&list=PLEE4B70BC5ED97F94&lf=autoplay&playnext=2
Setting up Camera, Lights, Rig
DOWNLOAD VAN FILE
Old Van - Getting UVs into Photoshop
Old Van - Blocking out Basic Shapes
Old Van - Blocking out details
http://www.youtube.com/watch?v=9MCOWSVvVvc&feature=autoplay&list=PLEE4B70BC5ED97F94&lf=autoplay&playnext=2
Setting up Camera, Lights, Rig
Texturing a Character: Baking Ambient Occlusion & Setting Base Colors
Baking Ambient Occlusion
This Video demonstrates how to Bake an Ambient Occlusion map effect into a texture image.
Exporting UVs to Photoshop and Applying Base colors
This video covers how to export the UV image to Photoshop and then shows how to create the base colors using the occlusion map from Maya.
This Video demonstrates how to Bake an Ambient Occlusion map effect into a texture image.
Exporting UVs to Photoshop and Applying Base colors
This video covers how to export the UV image to Photoshop and then shows how to create the base colors using the occlusion map from Maya.
Thursday, October 6, 2011
Monday, October 3, 2011
Exercises 7 & 8: Extended
Here is a video I've made demonstrating how to unwrap the jacket using JUST Maya's tool set. So, excercises 7 & 8 will again be worth 8 points each and due NEXT Tuesday Oct. 11th
Thursday, September 29, 2011
Tuesday, September 27, 2011
Exercises7 : Unwrapping (Exercise 8: model your own coat)
First, download and install the RoadKill melscript file, by following the instructions on the website below:
http://www.pullin-shapes.co.uk/page8.htm
Once you have the script properly installed, follow this tutorial to proper unwrap the coat:
http://vimeo.com/8707453
Exercise 8: Model your own Jacket
Demonstration on speed modeling a jacket
Monday, September 19, 2011
Modeling a Character: Detailing Clothes

Modeling Character - Detailing Clothes (Part 1 of 3)
This video covers separating clothing parts and giving them a texture to help visually start to separate the characters clothes and elements.
Modeling Character - Detailing Clothes (Part 2 of 3)
This section explains why it is necessary to delete geometry that is hidden underneath other elements to prevent crashing geometry later on. It also covers reattaching clothing pieces.
Modeling Character - Detailing Clothes (Part 3 of 3)
This video covers a quick technique to fix the armpit of your character if you have too many intersecting edges around the armpit.
Thursday, September 15, 2011
Modeling Tips for Detailing a Shoe

Modeling a Shoe (Part 1 of 4)
This video cover the initial blocking stages for modeling a shoe, basic techniques for getting the major shape and balancing the geo.
Modeling a Shoe (Part 2 of 4)
This video gets into detailing the base of the shoe as well as cutting out the tongue of the shoe and separating that geometery.
Modeling a Shoe (Part 3 of 4)
This video explores cutting holes into the shoe geometry for the shoe laces to come out of without adding more geometry to the entire mesh
Modeling a Shoe (Part 4 of 4)
This video covers using curves to extrude the shoe laces.
Tuesday, September 13, 2011
Exercises: 5 & 6 Modeling
Excercise 05 is required, exercise 6 is worth an additional 4 points DUE. Tues. Sept. 20th
Exercise 05: Modeling a Shoe
There are a lot of functions of 3D, one huge market is advertising. There are a lot of design companies that are used as outsourcing agencies for companies in the advertising industry, as well as directly outsourced from large companies. So, an important ability is to model products. For this assignment, you must choose a shoe and model it to the reference. A great place to pick up reference is Zappos.com
Find your shoe of choice and piece together a reference sheet to model off. Make sure to take your time, this will be used later in a texturing assignment.
Exercise 06: Model a Human Foot
Using the techniques learned from modeling a hand, branch off and practice modeling a foot. The foot has a bit of a more complicated form, there are a lot of subtle arcs and movements, so be sure to use more reference than just the side and top views.
Exercise 05: Modeling a Shoe
There are a lot of functions of 3D, one huge market is advertising. There are a lot of design companies that are used as outsourcing agencies for companies in the advertising industry, as well as directly outsourced from large companies. So, an important ability is to model products. For this assignment, you must choose a shoe and model it to the reference. A great place to pick up reference is Zappos.comFind your shoe of choice and piece together a reference sheet to model off. Make sure to take your time, this will be used later in a texturing assignment.
Exercise 06: Model a Human Foot
Using the techniques learned from modeling a hand, branch off and practice modeling a foot. The foot has a bit of a more complicated form, there are a lot of subtle arcs and movements, so be sure to use more reference than just the side and top views.Modeling a Character: Blocking Out a Hand

Over the years I've learned many different ways to model a hand, depending on what your end goal is for the character. Here is a simplified cartoon style hand modeling technique. Just follow the steps if you are having trouble getting a good solid 4 fingered hand.
Blocking Out a Cartoon Hand 1 of 3
Blocking Out a Cartoon Hand 2 of 3
Blocking Out a Cartoon Hand 3 of 3
Thursday, September 8, 2011
Modeling a Character: Face Tips
These videos are designed as tips for work flow when you're modeling out a face. I've modeled in Modo because it is faster for me to demonstrate than in Maya. If you have any questions or are not able to follow, let me know I can assemble a video in maya (it will just take a bit longer so you'll have to suffer through listening to me talk longer).
Blocking out a basic face (part 1 of 2)
10 minutes long
Blocking out a basic face (part 2 of 2)
8 minutes long
Blocking out a cartoon face
13 minutes long
Blocking out a basic face (part 1 of 2)
10 minutes long
Blocking out a basic face (part 2 of 2)
8 minutes long
Blocking out a cartoon face
13 minutes long
Tuesday, September 6, 2011
Exercises: 3 & 4 Modeling
Choose at least one of the two assignments (each is worth 4 points) DUE. Tues. Sept. 13th
Exercise 03: Modeling an Ear
The human ear is a complex organic form, it is important to understand how to create so many different interacting forms in a constricted area. Follow this tutorial, even if in the future you use different methods, creating these forms helps you to visual edge flow.
Follow tutorial
Exercise 04: Modeling a Hand
The human hand and the face are two of the most complicated modeling challenges. The both require good edge flow for proper deformation. Below is a tutorial if you need step by step help through the process. There is also a "work flow" video which is worth watching even if you don't choose this assignment, it displays a good process of getting a model from basic shapes blocked out to defining a more complex form.
Follow Tutorial
Workflow Demonstration
Exercise 03: Modeling an Ear
The human ear is a complex organic form, it is important to understand how to create so many different interacting forms in a constricted area. Follow this tutorial, even if in the future you use different methods, creating these forms helps you to visual edge flow.Follow tutorial
Exercise 04: Modeling a Hand
The human hand and the face are two of the most complicated modeling challenges. The both require good edge flow for proper deformation. Below is a tutorial if you need step by step help through the process. There is also a "work flow" video which is worth watching even if you don't choose this assignment, it displays a good process of getting a model from basic shapes blocked out to defining a more complex form.Follow Tutorial
Workflow Demonstration
Monday, September 5, 2011
Modeling a Character: Blocking Out
For Thursday, bring in your image reference and block out your character. Don't worry about detailing any parts too much, just get all the major shapes created and proportional to being the detailing on Thursday. Don't go too high poly, but use enough to get the form you want. I haven't blocked out the glasses because I want to detail the face first. I also have not created the coat because that will be created off the body in a later stage. Do get most of the elements attached to the main form completed.Part 1
Part 2
Part 3
Part 4
Saturday, September 3, 2011
Creating a Character Sheet from Reference
This video covers how I create a quick character sheet for Maya, keep in mind that this is just a rough way to block out the character to get a good starting point. It helps to get your proportions at a good starting point for when you start to detail the model.
Monday, August 29, 2011
Exercises: 1 & 2 Modeling
There are two major descriptors for objects when modeling. Hard surface and organic. A hard surface object is one that is primarily geometric in shape and also maintains it's form, primarily man made objects. (example: TV, table, phone, ect.). Organic objects are more natural and are less geometric. These objects deform organically as well (example: animals, plants, clothing, ect.)
You can choose to model the examples below, or choose your own objects that would be found in an office. These objects do not have to be textured and will be due next Tuesday (Sept. 26). Each exercise is worth up to 5 points toward your final grade (reference syllabus for grade breakdown).
At any time of the week feel free to email me with your problem and working file and I will try to assist with any issues that come up:
Exercise 01: Model a Hard Surface Office Object
example: Stapler
reference
Exercise 02: Model an Organic Office Object
example: Office Plant
reference:
You can choose to model the examples below, or choose your own objects that would be found in an office. These objects do not have to be textured and will be due next Tuesday (Sept. 26). Each exercise is worth up to 5 points toward your final grade (reference syllabus for grade breakdown).
At any time of the week feel free to email me with your problem and working file and I will try to assist with any issues that come up:
Exercise 01: Model a Hard Surface Office Object
example: Stapler
reference
Exercise 02: Model an Organic Office Object
example: Office Plant
reference:
Monday, August 22, 2011
Class Introduction
Intro Video
To prepare for class, I need everyone to first make sure they have Skype installed on their computers with an account created. Follow these simple video instructions to create an account and install on your computer:
you will also need a blogger and youtube account. The Blog will be the platform that you will turn your assignments in on. You must start a new blog for this class, entitled yourfullname.blogspot.com. Follow the instructions in this video:
Youtube will be the method we will use to upload videos for this class (which in turn you will embed to your blog). If you have a youtube account already created you would like to use, feel free, however it might help to create a new account to seperate your personal account from you school account. If you don't know how to setup a youtube account, follow these instructions:
Lastly, once you've finished, email me your Skype ID and Blog web address, to the following email before class next Tuesday:
artist@plaidklaus.com
I look forward to talking with all of you guys on Tuesday.
To prepare for class, I need everyone to first make sure they have Skype installed on their computers with an account created. Follow these simple video instructions to create an account and install on your computer:
you will also need a blogger and youtube account. The Blog will be the platform that you will turn your assignments in on. You must start a new blog for this class, entitled yourfullname.blogspot.com. Follow the instructions in this video:
Youtube will be the method we will use to upload videos for this class (which in turn you will embed to your blog). If you have a youtube account already created you would like to use, feel free, however it might help to create a new account to seperate your personal account from you school account. If you don't know how to setup a youtube account, follow these instructions:
Lastly, once you've finished, email me your Skype ID and Blog web address, to the following email before class next Tuesday:
artist@plaidklaus.com
I look forward to talking with all of you guys on Tuesday.
Subscribe to:
Comments (Atom)




